Whats the difference between Classic ASP and ASP.NET?
Major difference: Classic ASP is Interpreted. ASP.NET is Compiled. If code is changed, ASP.NET recompiles, otherwise does'nt.
Other differences: ASP works with VB as the language. ASP.NET works with VB.NET & C# as the languages (Also supported by other languages that run on the .NET Framework).
ASP.NET is the web technology that comes with the Microsoft .NET Framework. The main process in ASP.NET is called aspnet_wp.exe that accesses system resources. ASP.NET was launched in 2002 with version 1.0. Subsequent versions are 1.1 and version 2.0. ASP.NET is built up using thousands of objects, ordered in the System namespace. When an ASP.NET class is compiled, its called an assembly.
In Classic ASP, complex functionalities are achieved using COM components, that are nothing but component objects created using VB 6, C++ etc, and are usually in a DLL format. These components provide an exposed interface to methods in them, to the objects that reference these components. Last version of classic ASP is version 3.0. ASP has 7 main objects - Application, ASPError, ObjectContext, Request, Response, Server, Session.
What is the difference between ADO and ADO.NET?
The old ADO (ActiveX Data Object) has evolved to ADO.NET in the .NET Framework. The ADO.NET object is a lightweight object. The ADO Recordset was a huge object in ADO. It provided the ability to support multiple types of cursors. It provided fast lightweight "firehose" cursor and also supported a disconnected client-side cursor that supported tracking, optimistic locking, and automatic batch updates of a central database. However, all of this functionality was difficult to customize.
ADO.NET breaks the functionality of the ADO object to multiple classes, thereby allowing a focused approach to developing code. The ADO.NET DataReader is equivalent to the "firehose" cursor. The DataSet is a disconnected cache with tracking and control binding functionality. The DataAdapter provides the ability to completely customize how the central data store is updated with the changes to a DataSet.
Whats the difference betweeen Structure, Class and Enumeration
Structures and Enumerations are Value-Types. This means, the data that they contain is stored as a stack on the memory. Classes are Reference-Types, means they are stored as a heap on the memory.
Structures are implicitly derived from a class called System.ValueType. The purpose of System.ValueType is to override the virtual methods defined by System.Object. So when the runtime encounters a type derived from System.ValueType, then stack allocation is achieved. When we allocate a structure type, we may also use the new keyword. We may even make a constructor of a structure, but, remember, A No-argument constructor for a structure is not possible. The structure's constructor should always have a parameter.
So if we define the following structure
struct MyStruct
{
public int y,z;
}
and we create a structure type
MyStruct st = new MyStruct();
In case of a class, no-argument constructors are possible. Class is defined using the class keyword.
A struct cannot have an instance field, whereas a class can.
class A
{
int x = 5; //No error
...
}
struct
{
int x = 5; //Syntax Error
}
A class can inherit from one class (Multiple inheritance not possible). A Structure cannot inherit from a structure.
Enum is the keyword used to define an enumeration. An enumeration is a distinct type consisting of a set of named constants called the enumerator list. Every enumeration has an underlying type. The default type is "int". Note: char cant be the underlying data type for enum. First value in enum has value 0, each consequent item is increased by 1.
enum colors {red, green, blue, yellow};Here, red is 0, green is 1, blue is 2 and so on.
An explicit casting is required to convert an enum value to its underlying type
int x = (int)colors.yellow;
What is the difference between abstract class and interface?
If a class is to serve the purpose of providing common fields and members to all subclasses, we create an Abstract class. For creating an abstract class, we make use of the abstract keyword. Such a class cannot be instantiated. Syntax below:
abstract public class Vehicle { }
Above, an abstract class named Vehicle has been defined. We may use the fields, properties and member functions defined within this abstract class to create child classes like Car, Truck, Bike etc. that inherit the features defined within the abstract class. To prevent directly creating an instance of the class Vehicle, we make use of the abstract keyword. To use the definitions defined in the abstract class, the child class inherits from the abstract class, and then instances of the Child class may be easily created.
Further, we may define abstract methods within an abstract class (analogous to C++ pure virtual functions) when we wish to define a method that does not have any default implementation. Its then in the hands of the descendant class to provide the details of the method. There may be any number of abstract methods in an abstract class. We define an abstract method using the abstract keyword. If we do not use the abstract keyword, and use the virtual keyword instead, we may provide an implementation of the method that can be used by the child class, but this is not an abstract method.
Remember, abstract class can have an abstract method, that does not have any implementation, for which we use the abstract keyword, OR the abstract class may have a virtual method, that can have an implementation, and can be overriden in the child class as well, using the override keyword. Read example below
Example: Abstract Class with Abstract method
namespace Automobiles
{
public abstract class Vehicle
{
public abstract void Speed() //No Implementation here, only definition
}
}
Example: Abstract Class with Virtual method
namespace Automobiles
{
public abstract class Vehicle
{
public virtual void Speed() //Can have an implementation, that may be overriden in child class
{
...
}
}
Public class Car : Vehicle
{
Public override void Speed()
//Here, we override whatever implementation is there in the abstract class
{
... //Child class implementation of the method Speed()
}
}
}
An Interface is a collection of semantically related abstract members. An interface expresses through the members it defines, the behaviors that a class needs to support. An interface is defined using the keyword interface. The members defined in an interface contain only definition, no implementation. The members of an interface are all public by default, any other access specifier cannot be used. See code below:
Public interface IVehicle //As a convention, an interface is prefixed by letter I
{
Boolean HasFourWheels()
}
Time to discuss the Difference between Abstract Class and Interface
1) A class may inherit only one abstract class, but may implement multiple number of Interfaces. Say a class named Car needs to inherit some basic features of a vehicle, it may inherit from an Aabstract class named Vehicle. A car may be of any kind, it may be a vintage car, a sedan, a coupe, or a racing car. For these kind of requirements, say a car needs to have only two seats (means it is a coupe), then the class Car needs to implement a member field from an interface, that we make, say ICoupe.
2) Members of an abstract class may have any access modifier, but members of an interface are public by default, and cant have any other access modifier.
3) Abstract class methods may OR may not have an implementation, while methods in an Interface only have a definition, no implementation.
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